11/16/2023 0 Comments Shining force 3 first blaccksmith![]() ![]() Them having a weakness means they will lose 20 crit when attacking said target. If the target's battle id is greater than 0x7f it know's to check the M, D, H, and V weaknesses otherwise to outright skip it. All enemies have a battle id of 0x80 or higher, all characters battle id's share their character id and will always be less than 0x80. They fixed it by checking the battle ids of the attacker and defender. Penko unpromoted: M, shared with cerberusĪs I said Camalot fixed this by scenario 3 and these characters on those classes no longer have those weaknesses. Hedova unpromoted: M, shared with lizardman Robbie promoted: H, D, shared with succubus Murasame promoted: M, shared wyvern weakness Hagane promoted: M, shared wyvern weakness Camalot fixed this in scn3 and the premium disk. If a character's class id mimics a enemy's enemy id that character will share that enemies weakness. If you are making a accessory with a non-promoted character you can only get the power ring, protect ring, magic ring, and gale ring. The rng for the blacksmith is determined after you select the character who the item is made for. The chances for soulmates can be found using my x013.bin editor. All of Julian's friendship exp get reset between scenarios except for the premium disk because he swaps character slots. I guess they are exempt from the same race. You'd think Synbios and Julian would be high, but no. Garosh and Jade do have a friendship value despite you never able to get them both in the party. Unoma and Irene have a 30% chance at soulmate. Hedoba and David have a 70% chance at soulmate. Jane and Julian have a 90% chance at soulmate. Penko and Penn have a 90% chance at soulmate. Characters from other scenarios he has normal soulmate chances. Rogan has a 0% chance at soulmate with anyone on Julian's force, except for If you fail the soulmate chance you lose 10 friendship points so you remain in trusted. If between both characters has none of these it should be 3%. If between the characters has all of these it should be 20%. If they are friends and or the same race gives some %. ![]() Friendship between characters of the opposite sex gives a lot of soulmate % chance. Camalot decided the values with something like the character's sex, if they are friends, and if they are the same race (something like that). Most characters have between a 3% and 20% chance to acquire soulmate between them. On the premium disk there are 1770 different character friendship combinations, all having their own value. If none happen, the attacker just attacks.Įvery friendship between every character can have it's own chance to allow you to reach soulmate (the info is in one of my editors, but I'll put it in here). If the user crit, the target can't counter or dodge. Once one of these happens that is what will happen. (Then it checks which crit the attacker will do if they have more than one and if they crit in the first place)Ģ: Then it checks if the target counters.ģ: Then the game checks if the target dodged/evaded.Įach one takes priority over the other. The target cannot dodge if they are asleep or paralyzed. You have a 75% chance to miss when under the effects of illusion or confuse (critting or the target countering will negate this, due to the below). Could be if you are blind and were affected by blind.Īlso if the target is a barrel (doesn't have to be a barrel, but a barrel is the only thing that naturally has this property, pretty much if the target always gives 5 exp) the attacker has a 100% chance to hit, it will skip all evade checks. It does check for something that will make the target always dodge. So if you are not floating, and are a soul mate, you have a 1/4 chance then a extra 1/32 chance to dodge if the 1/4 failed. Your friendship evade fails you can still succeed the natural evade. None of these add to eachother like the crits and counters.įloating evade skips over friendship evade and natural evade.įriendship evade does not. It makes a rng value between 0 and 0x20 (not including 0x20). ![]() If the rng lands on 0 the target dodged, else not. So the rng will land on 0 to 0x10 (not including 0x10). If you are a partner the rng would be 0x10. If the attacker is a movement type of archer, bow knight ,or a elf they will hit a floating target no matter what!įriendship evade: 1/16 | 1/8 | 1/6 | 1/4 //correct. If the value is greater than 0x18 target doesn't dodge (so if less or equal to 0x18 target dodges). generates a value between 0 and 0圆4 (not including 0圆4). ![]()
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